Have a nice death gameplay11/9/2023 ![]() ![]() ![]() The firebreather is safe to attack while firebreathing, any other time and you get uppercutted The coke can be easily stunlocked to death, which isn't great design either but it's not frustrating at least Light hitting slow enemies can generally be killed before they get an attack offĬan you give examples of enemies with little to no animation cue? the only one i can think of is the fire breather in modern warfares uppercut Mechanics are too poorly design, and there's no permanently upgrade either, leading to a severely Frustrating while deeply flawed gameplay, I really can't bring myself to enjoyed it. The artstyle is eye-candy, the gameplay from Enemies, boss, Upgrades, spells are too random and too painful. Well that's my thoughts now, I'll probably still play this game because Its too late to return it back on shelf. Getting messing always just end up taking damage, not only that since the upgrade system is flawly design, why don't I just observe Bosses far away while throw in projectiles occasionally? Why should I upgrade melee weapons at all? However I also realize this game never rewards player to get close range. Yeah is cool, yeah they got alot of animation passion on themīut If the gameplay never reward players to dash and slash among enemies, why don't I just shot projectiles?Īfter 8 failed rounds, I realize I should observe Boss pattern first, it did greatly increased my survival. The iconic weapon for Death, the scythe is completely pointless ![]() Gameplay itself is very close to "How about I do this?" "I didn't know the boss/ the enemy could do that" and gets boot off back to the beginning, While the game taunting you over and over again, the charisma starts to run out Remember Coke in Toxic food, Fire breather in modern warfare, or syringe backstabber?įor a rougelike game, this game never show its mercy at all.Ī lot of time I got stunlock or combo by group enemies room to death While Heavy hitter sometime had almost animation cue at all.Įnemy attack pattern itself wasn't that good either Light hitter attack were so slow I ending up caught up by their "Feint" The animation lag on some enemies are baffling, while some have no cue of attacking at all. The artstyle is phenomenal, While I knew this game was rougeLiteĪ LOT OF TIME i am just saying "Oh come on."ĭespite the animation is quite detailed, they never really help in Gameplay itself I got this game on christmas, And I'm glad I got this game when its on sale.ģ/5, 1/3 is for the artstyle and 1/3 is for the Pumpkin kid Before the review, I'll say I only play this game for 7.5 hours, 15 runs and "touch" Warren who is the final boss 3 times and Beat 90% of the mini boss and each department bossesĪLL ON EASY MODE, I'm not a player with much time to spend around nowdays. ![]()
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